Word game
Hangman
The word on the projector as a row of dashes, phones in the participants’ hands. Every correct letter drops into place, every miss draws one more part of the gallows - and the whole room roots for whoever is guessing.

What is the Hangman game?
Hangman is the classic word game, moved into the training room. You prepare a list of words - concepts from your training, industry terms, the names of methods - and put them up one at a time. Participants guess letters from their phones, either in turn or first-come. A correct letter keeps the player on the clock; a miss passes the turn and adds another stroke to the drawing.
Only the trainer's console knows the answers: the words are stored separately, so a curious participant cannot read them out of the browser. Once per word anybody may gamble on the whole thing - getting it right is a big bonus, getting it wrong costs a life. The game ends on a podium.
Features
Key capabilities
Your words, or a ready-made pack
Type your own words with hints, or load a set of training vocabulary in one click. Multi-word phrases are fine.
Take turns, or free-for-all
In a small group play in turn so everybody speaks up; when you need energy, let anyone guess as soon as they see a letter.
The word stays hidden
Only the trainer can read the answers. Participants receive the masked word alone, so nobody can peek at the solution.
Points and a podium
Score for correct letters, a bonus for the letter that completes the word and for solving the whole thing. The room gets a final ranking.
Step by step
How it works
Create a session
Name the game, set the number of lives, the turn mode and the keyboard's alphabet.
Add the words
Type your own with hints, or load the ready-made pack. A word the keyboard cannot spell is refused straight away.
Show the QR code
Participants join anonymously from their phones - no account needed.
Play, then debrief
Run word by word, then go back over the terms and talk about what they actually mean.
Use cases
What it’s good for
- Revising vocabulary and terminology at the end of a training module
- A language warm-up in a foreign-language course
- An energizer after the break that pulls the whole room in at once
- Revise terms with the whole room at once
- An energiser for the slump after lunch
- A word game for a foreign-language lesson
White label
Your brand for participants
On the paid plans you can add your company name, logo and colors, and during every session participants will see your brand instead of Verbalu.
Training by Octigo
Want this run as a full training?
You are free to run our games and simulations on your own. But if you would like us to deliver a complete training, with a professional debrief and the concepts behind the “Hangman” simulation explained in depth, get in touch. Octigo is a professional training company with 20 years of experience and many awards for its simulations.
- 20 years of experience in corporate training
- Award-winning training simulations
- A professional debrief and takeaways after the session
- A programme tailored to your goals and your team
Prefer to write to us directly? szkolenia@octigo.pl
Try “Hangman” in Verbalu
Create a free account and run your first engaging session today. No card, no installation.
