Cooperative game

Medieval village

A cooperative supply-chain game - players get roles and together gather resources, turn them into goods and build the village.

What is the Medieval village game?

Medieval village is a cooperative game in which the inhabitants together gather resources, process them into goods and put up buildings. Each inhabitant has their own goal to reach, and the whole village only grows when the chain works at every level.

There are three kinds of roles: Gatherers produce raw resources (wood, stone, ore, grain) automatically over time, Craftsmen turn them into goods (planks, tools, bread), and Builders combine goods and resources into buildings (houses, towers, churches, a castle). Players hand things over by scanning each other's QR codes. A round is won when everyone reaches their goal.

Features

Key capabilities

  • Three kinds of roles

    Gatherers, Craftsmen and Builders - each has a different job and place in the production chain.

  • Supply chain

    Gatherers feed craftsmen, who feed builders - the village grows only when all levels cooperate.

  • QR-code exchange

    Players collect materials by scanning other inhabitants' QR codes - trade happens between phones.

  • Individual goals

    Each inhabitant has their own goal with a progress bar that drives their actions.

  • Live village progress

    As game master you watch a panel with the village's progress and each player's goal.

  • Role upgrade

    After producing a set number of goods a role unlocks an upgrade - a short stoppage in exchange for faster production and a bigger store.

  • Limited storage

    Every villager can hold only so much stock - a full store halts production, so the chain has to keep moving.

Step by step

How it works

  1. Create a game

    Start the game - you get a join QR code and a letter code.

  2. Players draw roles

    Participants scan the QR code or type the code and each gets a random role in the chain.

  3. Gather, process, build

    Gatherers produce resources, craftsmen process them, builders raise buildings - exchange goes through QR codes.

  4. Reach the goals

    A round is won when every inhabitant fills their progress bar - or you end it whenever you like.

Use cases

What it’s good for

  • A supply-chain and division-of-labour simulation
  • Practising cooperation and interdependence in a group
  • Showing how a bottleneck blocks the whole process
  • An engaging team game for a lesson or workshop
  • Show how a single bottleneck stalls the whole process
  • A supply-chain simulation for a group
  • Make the interdependence of roles visible

Training by Octigo

Want this run as a full training?

You are free to run our games and simulations on your own. But if you would like us to deliver a complete training, with a professional debrief and the concepts behind the “Medieval village” simulation explained in depth, get in touch. Octigo is a professional training company with 20 years of experience and many awards for its simulations.

  • 20 years of experience in corporate training
  • Award-winning training simulations
  • A professional debrief and takeaways after the session
  • A programme tailored to your goals and your team

Prefer to write to us directly? szkolenia@octigo.pl

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