Training game

Around the World

A project is a journey: you have a baseline plan, a budget and 30 rounds in which the world does its best to derail you. Any deviation needs a change request - and the sponsor decides.

Around the World screenshot

What is the Around the World game?

"Around the World" is a project change-management simulation. Players set off from Wrocław and plot a route on an interactive world map that will earn the most points: every place is worth 0–5 points, and the rail and air routes each have a cost.

Every round the world changes - blocked routes, closed cities, price surges, new connections and sponsor bonus goals arrive as news flashes. The plan can only be changed with a change request, which queues with the sponsor: the trainer - acting as sponsor - analyses it and approves or rejects it only at the sessions in rounds 5, 15 and 25. Whoever returns to Wrocław within budget with the most points wins.

Features

Key capabilities

  • Interactive world map

    A zoomable, pannable map with 35 places and a route network. Plot routes by clicking consecutive cities.

  • Newsroom-style events

    Every round brings an event as a breaking-news card: strikes, crises, sales, new attractions.

  • Change request register

    Changing the route or budget requires a written justification and the sponsor's decision - just like a real project.

  • Sponsor sessions

    In rounds 5, 15 and 25 the game pauses: players negotiate their queued change requests with the trainer, who sees the map, the ranking and the upcoming events.

  • Bonus goals

    Pick the classic goals - known from the start, so groups plan their baseline around them - or random ones, announced as news mid-game.

Step by step

How it works

  1. Create a session

    Set the starting budget and project the QR code - players join anonymously from phones or laptops.

  2. Baseline plans

    In the lobby everyone plots a route from Wrocław and back. Starting the game approves the baselines.

  3. 30 rounds of travel

    You pace the rounds, the world generates events, players travel their approved routes and file change requests.

  4. Finale and debrief

    After 30 rounds the ranking shows who made it back, who stayed within budget and whose plan survived contact with reality.

Use cases

What it’s good for

  • Project- and change-management trainings - practising the change request process from filing to the sponsor's decision.
  • Workshops for project teams on keeping a plan's integrity under event pressure.
  • University project-management classes as an engaging 1–2 hour simulation.
  • Show how a change-control process works in practice
  • A project simulation that fits a one- or two-hour session
  • Explain the sponsor's role in project decisions

Training by Octigo

Want this run as a full training?

You are free to run our games and simulations on your own. But if you would like us to deliver a complete training, with a professional debrief and the concepts behind the “Around the World” simulation explained in depth, get in touch. Octigo is a professional training company with 20 years of experience and many awards for its simulations.

  • 20 years of experience in corporate training
  • Award-winning training simulations
  • A professional debrief and takeaways after the session
  • A programme tailored to your goals and your team

Prefer to write to us directly? szkolenia@octigo.pl

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