A game about communication

Minotaur's Labyrinth

Two players, one maze. One sees the whole plan and gives directions; the other walks it nearly blind and must trust every word - a pure exercise in clear instruction and active listening.

What is the Minotaur's Labyrinth game?

Minotaur's Labyrinth is a two-person cooperative game. You generate one maze for the whole group - choosing its size, how many distinctive landmarks (a statue, an altar, a chest, a well, a skeleton…) to scatter and a time limit. Every pair plays the same maze from the same start.

Within each pair, Ariadne sees the entire plan - the walls, the exit, the landmarks and a slowly roaming Minotaur - but not where her partner is. Theseus sees only the cells immediately around him and moves one step per turn on Ariadne's spoken directions. Reach the exit to win; get caught by the Minotaur or run out of time and the pair is out.

Features

Key capabilities

  • Two complementary views

    Ariadne gets the full top-down plan; Theseus gets a small fog-of-war window - they must talk to win.

  • Shared landmarks

    Scattered objects give both players a common vocabulary: "head for the well, then left past the statue."

  • A roaming Minotaur

    A slow beast wanders the corridors each turn - Ariadne has to steer Theseus around the danger she alone can see.

  • Live monitor and ranking

    You watch every pair's maze, turn count and a ranking by escape time - and can set a time limit or end the round.

  • Coloured doors

    Pairs of coloured doors teleport Theseus across the maze - the shortcut works only if Ariadne sends him through the right one.

Step by step

How it works

  1. Create a session

    Choose the maze size, the number of landmarks and a time limit; one maze is generated for everyone.

  2. Participants pair up

    They join with the code, then one starts a pair and shares its short code while the partner joins it in the other role.

  3. They guide and walk

    Ariadne describes the route by voice; Theseus moves one cell at a time, dodging the Minotaur toward the exit.

  4. Debrief the communication

    Compare escape times and discuss what the fastest pairs did - usually a shared reference system agreed up front.

Use cases

What it’s good for

  • Training precise instruction-giving and active listening
  • An icebreaker that forces a pair to build a shared vocabulary
  • A debrief springboard on remote collaboration and briefing under pressure
  • A pairs exercise in giving precise instructions
  • Show how hard it is to describe something the other person cannot see
  • An exercise in active listening

Training by Octigo

Want this run as a full training?

You are free to run our games and simulations on your own. But if you would like us to deliver a complete training, with a professional debrief and the concepts behind the “Minotaur's Labyrinth” simulation explained in depth, get in touch. Octigo is a professional training company with 20 years of experience and many awards for its simulations.

  • 20 years of experience in corporate training
  • Award-winning training simulations
  • A professional debrief and takeaways after the session
  • A programme tailored to your goals and your team

Prefer to write to us directly? szkolenia@octigo.pl

Send us a message

By submitting the form you agree to be contacted by Octigo about the training. We never share your data with third parties.

Try “Minotaur's Labyrinth” in Verbalu

Create a free account and run your first engaging session today. No card, no installation.