Training game

Bingo Quiz

A quiz played as bingo: the trainer calls questions on the projector like a bingo caller, and every participant holds a card of short answers on their phone - years, numbers, names. Whoever finds the answer on their card taps it, and a right answer is crossed out. A wrong tap or none costs nothing, and the questions some card still needs come back in the next pass. The first full card wins, or with a time limit whoever has crossed out the most.

What is the Bingo Quiz game?

The trainer prepares a set of questions with short answers (up to 20 characters: a year, a number, a name, a term, a formula) or imports them from a quiz and the other question games. They pick the card size - 3×3, 4×4 or 5×5 - the time per question and an optional time limit for the game. Participants join with the QR code, type a name and get their card at once. Cards differ: every answer lands on about as many cards as any other, but nobody gets the whole set.

There are always clearly more questions than cells on a card, at least half as many again. So nobody holds every answer, and a missed question never decides the game: most of the room does not hold it anyway, and it comes back once the whole set has been called. A question closes early once everybody who still needs it has tapped, which keeps the pace up. At the end the trainer sees the ranking, the questions the room let slip most and the list of all answers to go through together.

See how it works

Hold the answer? Tap it and cross it out

The projector calls a question about the Moon landing: Anna has 1969 on her card, taps it and the cell is stamped out, while Mark does not hold it and waits. On the Berlin Wall question Mark taps 1986 instead of 1989 and nothing happens - he loses nothing, and the question comes back in the second pass, where he stamps out the right year. Finally Anna crosses out 1912, her card is full and she wins: bingo!

Features

Key capabilities

  • Cards of short answers

    Every participant has their own card on their phone: years, numbers, names, terms of up to 20 characters. The question shows on the projector and above the card, and the answer has to be not just known but found among similar ones. 1914 or 1918? The card makes you settle that doubt.

  • Nobody holds every answer

    A set holds at least half as many questions again as a card has cells: 14 for a 3×3 card, 24 for 4×4, 38 for 5×5. Each answer sits on about two cards in three, so when somebody crosses out a question you missed, you have not lost.

  • Missed questions come back

    A wrong tap or no tap costs nothing: the cell simply stays open. After the first pass only the questions somebody still needs come back, in a new order. A slow start can be made up, and the practice stays with those who need it most.

  • Bingo, or the most crossed out

    The first full card wins and the winner is announced on every screen at once. With a time limit, whoever has crossed out the most wins, and on a tie whoever got there first. Two cards filled on the same question? The faster tap decides.

  • The projector as the caller

    The trainer's console shows the question with its clock, the pass, the time left and everybody's progress towards a full card. You can pause the game, open each next question only after talking it through, show the right answer after every question or end the game with one click.

  • Questions from what you already have

    Import questions from a quiz, Quiz Show, Board Race and the other games: the correct answer becomes a cell on the card when it fits in 20 characters, and you see upfront what will happen to each question. To start, there is a ready-made set of 24 famous dates.

Step by step

How it works

  1. Prepare a question set

    Type questions with short answers or import them. The editor makes sure no answer repeats and that there are enough questions for the card size you picked. Set the time per question, the time limit and whether to show the right answer after each question, then try the set yourself against computer players.

  2. Deal the cards

    Start a run and show the QR code on the projector. Participants scan it, type a name and see their card at once. Latecomers get a card too, and the questions they need will come round again. Once everybody is in, tap start.

  3. Call the questions

    The projector shows the question and the clock, the phones the same question above the card. Whoever holds the answer taps it once, and when the question closes a right one is stamped out. After a full pass the questions somebody still needs come back, until somebody calls bingo or time runs out.

  4. Debrief what the room let slip

    After the game you see the ranking, the questions most often let slip by people who held the answer, and the list of all questions with their answers. It is the shortest revision of the whole set, and a rematch on new cards shows what has stuck.

Use cases

What it’s good for

  • Revising dates, numbers and names after a training module - company history, product specs, project milestones.
  • Reinforcing terms and definitions: the question describes a concept, the card holds its name.
  • Checking formulas, units and limit values in a technical or health and safety training.
  • Onboarding new hires: department names, acronyms, people and figures to know from day one.
  • An energizer after a break: a dozen questions, a few minutes of play and a shout of bingo at the end.
  • Language learning: a word or phrase in the question, its translation on the card.

White label

Your brand for participants

On the paid plans you can add your company name, logo and colors, and during every session participants will see your brand instead of Verbalu.

See pricing

Training by Octigo

Want this run as a full training?

You are free to run our games and simulations on your own. But if you would like us to deliver a complete training, with a professional debrief and the concepts behind the “Bingo Quiz” simulation explained in depth, get in touch. Octigo is a professional training company with 20 years of experience and many awards for its simulations.

  • 20 years of experience in corporate training
  • Award-winning training simulations
  • A professional debrief and takeaways after the session
  • A programme tailored to your goals and your team

Prefer to write to us directly? szkolenia@octigo.pl

Send us a message

By submitting the form you agree to be contacted by Octigo about the training. We never share your data with third parties.

Try “Bingo Quiz” in Verbalu

Create a free account and run your first engaging session today. No card, no installation.

Verbalu